All of these improvements do require more powerful hardware than Tomb Raider 2013 but with some tweaking, you can achieve excellent performance on a wide range of hardware. When drawing comparisons to Xbox One we've found that the console version of the game doesn't fit squarely into any of the PC presets. Instead, we see a combination of settings designed to suit the performance needs of the platform. Based on our tests, we believe that Xbox One offers results similar to the high preset with tweaks designed to aid performance - anisotropic filtering is dialed back on Xbox One to a very low level, dynamic foliage is limited to the medium setting, tessellation is limited to snow deformation, and soft sun shadows appear to be completely absent. However, other settings, including depth of field, texture quality, scene detail, and shadow quality all stack up well against the high settings on PC. Our detailed analysis takes a closer look at the PC version of Rise of the Tomb Raider, including Xbox One comparisons and a look at the impact of the various quality settings. Of course, one of the most important improvements here isn't something you'll notice in screens or videos. We're talking about a reduction in input latency - an issue where the Xbox One version feels mildly unresponsive and more difficult to play. We were already surprised when the Nixxes-engineered Xbox 360 version offered faster input response but on the PC, where faster frame-rates rule the day, this is improved further. Rise of the Tomb Raider is very responsive on the PC and it has a transformative effect on the quality of the combat experience. One hallmark of a great PC port pertains to the number of settings available and how quickly they can be modified. In the case of Tomb Raider, we were satisfied to discover that all settings are dynamically adjustable in-game, meaning no lengthy reloads as you tweak. You can see changes happening behind the menu in real-time giving you immediately feedback and enabling easy resource monitoring. This makes adjusting the experience an absolute breeze, encouraging experimentation on the part of the user. The basic display options are filled with all of the options one might expect including resolution adjustment, refresh rate selection, and anti-aliasing type. Tomb Raider can operate in full-screen or borderless window and supports two levels of super-sampling anti-aliasing right out of the gate. The game also supports arbitrary resolutions which can be adjusted at any point to suit your needs - users of Nvidia's Dynamic Super Resolution (DSR) can enjoy Rise of the Tomb Raider at resolutions well beyond the monitor's native resolution. PC Low PC Medium Xbox One PC High PC Very High Next to this bonfire, we can take a closer look at the level of detail setting included in the PC version. Look carefully at the background details, including the dome structure, and you'll see that the Xbox One version matches the PC version's high setting. PC Low PC Medium Xbox One PC High PC Very High While shadow resolution on Xbox One compares favourably with the high setting, it also lacks some of the additional flourishes. #IPHONE XS RISE OF THE TOMB RAIDER IMAGE PC#.
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